Elite Dangerous Codexery

Metal

The unglamorous tonnage that keeps every shipyard on the frontier humming.

Metal is one of the most foundational commodities in the Elite Dangerous galaxy—a broad category of refined and semi-refined raw materials (steel, iron, aluminium, copper, and similar alloys) that underpin virtually every industrial operation from shipyard fabrication to habitat construction. In the trading economy it sits at the entry tier of the commodity ladder: ubiquitous, low-value per tonne, and the natural first cargo for a pilot who has just strapped into a Hauler for the first time.

Because nearly every star system with a population or a shipyard consumes metal in bulk, it flows constantly along short and medium haul routes. It is the economic bedrock of the Frontier Worlds, the Federal Space, and the independent systems alike, and its steady, if unglamorous, demand keeps thousands of independent haulers in business each day.

Category
Basic raw-material commodity
Primary uses
Construction, shipyard fabrication, industrial manufacturing
Trade tier
Low-value / high-volume
Availability
Widely stocked across the galaxy
Typical risk profile
Low threat, thin margin
Common cargo vessel
Hauler, Orca, or any freighter with sufficient hold

Lore & Background

In the broader narrative of the 33rd century, metal is the stuff of ordinary survival. The great megastructures of Federal Space—the orbital shipyards, the ring habitats, the deep-space relay stations—all rest on a continuous river of iron, aluminium, and alloy ingots shipped from mining worlds and asteroid-processing stations. The Frontier Worlds, with their younger industrial base, are perpetually hungry for exactly this material, and the price differential between a well-stocked mining system and a construction-heavy colony is the margin that keeps independent traders alive.

Faction politics colour the flow. Federal Space's regulated trade corridors keep metal prices relatively stable, while the independent and Frontier Worlds systems swing more wildly as local demand spikes around new shipyard contracts or infrastructure projects. The Anarchy, by contrast, is a sink: pirates and black-market forgers consume metal for improvised hulls and weapons, but they pay in stolen credits and the risk of a gunship ambush on the way home.

For the average pilot, metal is where the spreadsheet meets the stars. There is no drama in a hold full of ingots, no exotic cargo manifest, no luxury-goods premium. There is only the quiet satisfaction of a clean route, a full hold, and a margin that, while thin, compounds over a long shift in the cockpit.

In Their Own Story

The Hauler's cockpit smelled of recycled air and cold coffee. Yuki hadn't slept in thirty hours, but the route was simple: three jumps out of a mining cluster in the Frontier Worlds, a two-minute dock at the Federal Space relay, offload forty tonnes of refined alloy, collect the credits, jump back. No luxury goods. No diplomatic cargo. Just metal, the grey and unglamorous backbone of a galaxy still building itself.

She watched the jump-light bloom white, then gold, then settle into the amber glow of the relay station's docking ring. The market feed ticked up as her cargo cleared the scanner. Margin: modest. Hours in the seat: many. But the hold was empty, the credits were real, and somewhere in the station's shipyards, those ingots were about to become the keel of a new freighter.

Yuki cracked her neck, re-brewed the coffee, and queued for the next jump. The galaxy was still under construction, and someone had to haul the bricks.

Reader's Guide

Metal is the workhorse of the low-end commodity ladder. In-universe it covers refined and semi-refined alloys—steel, iron, aluminium, copper—that feed shipyards, habitat builders, and heavy industry. You will find it cheap in systems with active mining or asteroid-processing infrastructure, particularly in the Frontier Worlds and outer Federal Space mining clusters. It commands a premium in construction-heavy or manufacturing-dense systems, often near major shipyards or orbital industrial stations.

The trade profile is straightforward: low value per tonne, high volume, low threat. You will rarely attract a pirate's attention for a hold of ingots, but the margin per tonne is thin, so you need volume and a short, clean route to make the numbers work. A Hauler or Orca with a large hold is the natural choice; a small fighter with a single cargo slot will barely break even.

Corridor-wise, the classic route runs from a mining cluster in the Frontier Worlds to a nearby Federal Space industrial hub—two or three jumps, minimal faction friction, and a modest but reliable spread. The main risk is not combat but congestion: popular relay stations can have long docking queues that eat into your hourly rate. If you venture into Anarchy-adjacent space to chase a slightly better buy, you trade a small margin gain for a real chance of a gunship intercept. For a new pilot, stay in the regulated corridors, fill the hold, and let the tonnage do the talking.

The spreadsheet comes alive when you watch the supply-demand tickers shift after a local event—a new shipyard contract, a mining facility going offline—and the price of your cargo swings by a few credits per tonne. It is not glamorous, but it is the rhythm of the galaxy's working class.

Did You Know?

More in Commodities & Economy

Elsewhere in the Elite Dangerous universe

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →