Bounty Hunting
Track them down, put them down, collect the cheque.
Bounty Hunting is one of the foundational combat activities in Elite Dangerous, in which players track down and eliminate hostile non-player characters—pirates, bandits, and rogue military remnants—or player pirates who have attacked and fled. For every target you put down, the local colonial authority or the victim's government posts a credit bounty that you claim upon landing at a station. It is the galaxy's answer to the oldest profession: someone has to clean up the messes that lawless space produces.
The activity sits at the intersection of dogfighting, navigation, and economic strategy. You are not merely shooting; you are reading the galaxy map, choosing which systems have active hostile NPC activity, fueling up, and committing to a hunt that may span multiple jumps. For many players it is the daily bread that funds a larger fleet, a better ship, or a comfortable life on a station balcony watching the traffic.
- Activity Type
- Core combat / economic loop
- Primary Reward
- Credits (bounty value scales with target ship class)
- Target Types
- Pirates, Bandits, hostile NPCs, player pirates
- Ship Requirement
- Any ship with at least one weapon slot equipped
- Bounty Visibility
- Galaxy Map and station interface
- Availability
- Galaxy-wide, in systems hosting hostile NPC activity
Lore & Background
The galaxy of Elite Dangerous is vast, and most of it is far from a police station. Colonial governments, corporate security outfits, and the various factions that hold territory all maintain bounty boards—lists of wanted vessels and their crews. A pirate who raids a convoy in the Outer Systems, a bandit who hijacks a trader near a populated hub, a rogue military ship that has gone dark: each of them generates a bounty that is visible to anyone who checks the galaxy map. The reward is calibrated to the threat level of the target; a lone bandit in a light fighter pays less than a pirate in a heavy capital, and a full squadron of hostiles multiplies the take.
Bounty hunting is a respected, if gritty, profession. The hunters are not always heroes. Some are ex-military who missed the structure of a uniform. Others are traders who got tired of losing cargo to raiders and decided to do the raiders in instead. A few are pure adrenaline junkies who live in the cockpit and sleep in their ship. What unites them is the simple arithmetic: a jump to a system with active hostiles, a few minutes of combat, and a credit transfer that makes the fuel and ammo worth it. The galaxy is dangerous, but it is also, for the patient and the armed, a very generous employer.
There is a cultural weight to the act. In many populated systems, the local bar has a wall of wanted posters—holographic, flickering, updated in real time. Regulars nod when you walk in, pour you a drink, and ask which one you're after. You are not a cop. You are not a soldier. You are a freelance problem-solver, and the galaxy pays you in credits.
In Their Own Story
The system was quiet in the way that deep-space systems are quiet—not silent, just empty, the stars cold and indifferent. Mara pulled up the galaxy map and let her finger hover over the red dot, the one that pulsed like a slow heartbeat. Three hostiles. A bandit in a light frame, a pirate in a mid-weight, and something bigger, something that made her stomach tighten. The bounty value was enough to cover two months of station fees and still leave something for the engine upgrade she'd been putting off.
She fuelled up, checked her heat sinks, and made the jump. The system opened around her like a slow exhale—brown gas giant to the north, a dust field she'd have to thread, and there, drifting near the asteroid belt, the shapes of their ships. The bandit saw her first. A burst of tracer fire stitched the void. Mara banked hard, let the tracers pass, and lined up the pirate's nose. One shot. Two. The mid-weight broke apart in a shower of debris and sparks, and the bounty ticker in her HUD ticked up with a soft, satisfying chime.
She let out a breath she didn't know she'd been holding. Two more. Then a station, a drink, and the quiet hum of a life that was, for tonight, exactly what she wanted it to be.
Reader's Guide
Open your galaxy map and look for systems flagged with active hostile NPC activity—pirates and bandits cluster around trade lanes, resource-rich systems, and the fringes of populated space. Pick a target list that matches your ship's firepower: a light fighter can handle bandits in small frames, while a mid- or heavy-weight will be needed for pirate capital-class targets.
Fuel up, check your weapon loadout, and jump in. Hostile NPCs will often be near asteroid fields, gas giants, or station perimeters. Engage with standard combat tactics—manoeuvre, break their line of sight, and focus fire on their weapons or engines first. You do not need to destroy every ship in the group; a single confirmed kill generates a bounty entry.
Once the target is destroyed, the bounty is registered to your account. You can claim it at any station in the galaxy—land, open the station interface, and collect. The credits are yours, period.
For endgame progression, focus on systems with higher-tier hostiles (pirate capitals, military remnants) where the per-kill payout is significantly larger. Pair bounty runs with cargo missions so your fuel and time are never wasted. Over time, the daily loop becomes: scan the map, pick the richest system, jump, fight, collect, repeat. The long-term goal is simple—turn the galaxy's criminals into your retirement fund.
Did You Know?
- Bounties can be claimed at any station in the galaxy, not only the one nearest the kill location, so you can bank them on your way home.
- The galaxy map displays active bounty targets in real time, letting you plan multi-system hunts around your existing travel route.
- Player-vs-player bounties exist: if you attack another player and are identified as a pirate or bandit, other players can hunt you and collect the bounty you generated.
- Bounty values scale with the target's ship class, so eliminating a single heavy pirate is worth more than several light bandits.
More in Missions & Activities
Elsewhere in the Elite Dangerous universe
Spotted an error? Know more?
This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record
