Beam Laser
Hold the trigger, drain the cell, and paint the void with a single unbroken line of light.
The Beam Laser is a continuous-fire energy weapon available across the ship roster in Elite Dangerous. Unlike its discrete-shot counterparts—the Pulse, Gatling, and Light Lasers—the Beam Laser projects a sustained, unbroken column of coherent light from the moment it is activated until the trigger is released or the ship's power cell is drained. It is the quintessential 'hold the trigger and watch the energy bar plummet' weapon, prized by players who favour short, devastating bursts over sustained firefights.
Available in Small, Medium, Large, and Heavy calibres, the Beam Laser slots into the standard laser weapon families and can be mounted on a wide range of hulls from nimble Sidewinders to capital-class fighters. Its defining trade-off is straightforward: exceptional per-second damage output at the cost of the highest energy draw among the standard laser line, making power management as critical as aim.
- Weapon class
- Laser (continuous beam)
- Fire mode
- Sustained beam – fires continuously while triggered
- Available sizes
- Small, Medium, Large, Heavy
- Energy cost
- Highest among standard laser weapons
- Weapon family
- Standard (non-exotic) laser line
- Compatible hulls
- Small through large ship classes, depending on size
Lore & Background
In the 33rd-century galaxy of Elite Dangerous, laser weaponry remains the backbone of small- and medium-ship armament. The Beam Laser represents the most aggressive end of the coherent-light spectrum: rather than modulating the beam into discrete pulses or rotating barrels, the emitter sustains a fully open aperture, flooding the target with a continuous stream of photons. The engineering trade-off is elegant in its simplicity—no cycling mechanism, no rotational inertia—so the energy that would otherwise be lost to mechanical overhead goes straight into the beam's intensity. The price is that the ship's power cell becomes the weapon's true ammunition; a fully charged cell can sustain a beam for only a matter of seconds, after which the weapon sputters and dies until the cell recharges.
Across the faction landscape, the Beam Laser sees use from independent traders defending their cargo holds to the more aggressive elements of the Federal Navy and the Pirate crews that haunt the Outer Rim. Its high burst damage makes it a favourite in close-range dogfights where a single well-placed volley can crack a hull before the opponent can reposition. In the hands of a skilled pilot, the weapon's energy cost becomes a tactical rhythm: burst, disengage, recharge, burst again. In the hands of a careless one, it is a very expensive way to run out of power at the worst possible moment.
The Beam Laser's continuous nature also gives it a distinctive visual and auditory signature in combat—a sustained, high-pitched whine of coherent light and the blue-white glare of a beam that does not flicker or stutter. In the dark between stars, that unbroken line of light is as much a psychological weapon as a physical one.
In Their Own Story
The Sidewinder's cockpit smelled of recycled air and burnt circuitry. Kael had been running the Kikora Corridor for three months, and the beam laser on the starboard hardpoint had earned its scorch marks. A Krait had dropped out of supercruise two hundred metres off her port bow, and she had only seconds. She squeezed the trigger and the beam roared to life, a solid column of white-blue light that chewed through the Krait's forward hull plating like a hot wire through paper. The power cell gauge dropped from full to half in two seconds. She released the trigger, rolled hard, and let the cell tick back up while the Krait's own weapons sparked uselessly against her evading frame. One more burst. That was all she needed. She had it in the crosshairs, she had the charge, and the void between them was the only thing that mattered. The beam sang its single, unbroken note, and the Krait was no longer a Krait.
Reader's Guide
The Beam Laser sits in the standard laser family alongside the Pulse, Gatling, Light, and Heavy Laser variants. Its role in the tech tree is that of a high-damage, high-energy-cost burst weapon: it delivers the strongest per-second output of any standard laser but drains the ship's power cell faster than any other option in that family.
Size availability follows the standard weapon-slot rules. Small Beam Lasers fit small hulls such as the Sidewinder, Eel, and Viper. Medium Beam Lasers step up to mid-size fighters and light cruisers. Large and Heavy Beam Lasers are reserved for the larger hull classes that can carry the mounting hardware and the power draw.
In practice, the Beam Laser rewards a burst-and-recover playstyle. Because the beam is continuous, your damage output is only as good as your power management: a fully charged cell sustains the beam for a few seconds, after which you must disengage or accept a sputtering, low-intensity output. This makes the weapon excellent in short, decisive engagements—ambush runs, point-blank dogfights, or a single killing shot on a capital's engine—but punishing in prolonged attrition where a Gatling or Pulse Laser would maintain a steadier output. Pair it with a hull that has a fast-recharging power cell and keep your engagements under five seconds, and the Beam Laser becomes one of the most satisfying weapons in the game to put a target through.
Did You Know?
- The Beam Laser's continuous-fire design means it has no discrete 'shots' to count; damage is applied as a steady stream for as long as the beam is active and the power cell has charge.
- Because it draws the most energy of any standard laser, the Beam Laser is the weapon most likely to leave a pilot with a dead power cell mid-fight if they hold the trigger too long.
- The Beam Laser's unbroken beam gives it a visually distinct signature in combat compared to the flickering Gatling or the rhythmic Pulse, making it easy to identify on the other side of a firefight.
- All four standard laser types (Beam, Pulse, Gatling, Light) and the Heavy Laser share the same size slots, so a player can swap between them on the same ship without changing hardpoints.
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