Elite Dangerous Codexery

Ships & Technology

52 entries in the Elite Dangerous compendium.

Cobra MkIIIA classic multi-role ship continuing the heritage of the original Elite.Viper MkIVThe tough, reliable workhorse of the frontier fighter corps.Diamondback ExplorerThe rugged workhorse that turns the vast, silent void into a mapped frontier for the lone SidewinderAgile, affordable, and the enduring gateway to galactic combat.Imperial ClipperPrestigious Imperial courier built for the Empire's established core.Power PlantWhere WCW's future stars were forged—and sometimes broken.Heat SinkDisposable thermal canisters that prevent weapon overheating during intense combat engagemType-9 HeavyMassive cargo capacity meets formidable defensive capability for the brave trader.TaipanOne pilot, one colossal hold, and a galaxy of goods to move.Krait Mk IIA glass cannon that bites harder than it bleeds.EelCheap, narrow, and stubbornly alive—the Eel is the pilot's first real taste of gunfight.PythonSmall hull, four guns, zero excuses — the galaxy's favourite first fighter.Viper Mk IIITwo guns, one seat, zero excuses—cut your teeth on the Viper and learn to fly like you meaAnacondaFive hundred tonnes of cargo, four ships in the hangar, and no apologies.VultureA hungry little predator built for one purpose: close in, bite, and vanish.Type-10One hardpoint, one pilot, zero excuses—space's most honest starter ship.Type-11A floating fortress that turns any system into a sovereign territory.Type-9The galaxy's most honest little shuttle: no frills, no fuss, just a job to do.Type-26Four guns, a big tank, and no excuses: the Type-26 does everything at 80 percent and does Type-32The angular warhammer that makes capital ships think twice before closing in.Type-12Two hardpoints, one pilot, and enough speed to make the void feel small.Type-20One hull, every job—carry it, fight it, scan it, survive it.Type-6The unglamorous workhorse that taught a million pilots how to fly.Type-7Four hardpoints, zero pretension, and a price that lets you fly it twice if you crash it oType-8Four hardpoints, one pilot, zero excuses — the Type-8 is the galaxy's favourite middleweigCobra Mk IIIFour hardpoints, a hungry engine, and the whole galaxy waiting beyond the next star.AnubisFour hardpoints, a hull that laughs at cannon fire, and a pilot who refuses to blink firstBelugaFour hundred and eighty tonnes of cargo, one very patient pilot, and a galaxy of destinatiCutlassOne angular hull, three jobs, zero excuses for staying docked.DiamondbackOne angular hull, three jobs done well enough to keep you alive and earning.Diamondback ScoutOne angular hull, a dozen roles, zero excuses to dock.Federal CorvetteFour guns, two souls, and the cold discipline of the Fede fleet.EagleSmall frame, big speed, and just enough punch to make your presence felt.Federal FighterAngular, agile, and unforgivingly Federal—a pocket knife that bites back.Federal DropshipNo frills, no glory—just a box of soldiers and a prayer the thrusters hold.Fer-de-LanceA viper in the void: fast, agile, and lethal at close range.HaulerOne pilot, one thousand tonnes, and a hull thick enough to take a punch.KeelbackA blade in the void: the Keelback turns a modest budget into a full-throttle dogfight.MambaSmall, fast, and deadlier than anything twice its mass.ScorpionFour hardpoints, zero excuses: the Scorpion does everything a little and does it all decenFrame Shift DriveOne charge, one leap, and a new sun where no star was before.Jump DriveOne fold, one breath, and the stars are no longer a distance.Black BoxEvery pilot leaves a trail; the Black Box makes sure it survives the wreck.PantherAngular, affordable, and hungry for a fight – the Panther is where many pilots' combat dreShield GeneratorThe invisible wall between you and a very expensive repair bill.Pulse LaserThree cheap shots that remind you the galaxy is still a dangerous place.Point DefenceTen tiny tracers between your hull and a death sentence.TorpedoSlow, steady, and stubbornly loyal to its lock—torpedoes hit what they're told to hit.Missile LauncherLock, fire, watch it curve home — the simplest kill in the Frontier.Heavy MissileOne slow, thunderous round that turns a locked target into a memory.AutocannonA steady stream of lead that turns patience into a killing art.Beam LaserHold the trigger, drain the cell, and paint the void with a single unbroken line of light.
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