Elite Dangerous Codexery

Pulse Laser

Three cheap shots that remind you the galaxy is still a dangerous place.

The Pulse Laser is one of the most ubiquitous and immediately accessible weapons in the Elite Dangerous universe. A medium-class energy weapon that fires in rapid three-shot bursts, it is the default armament that countless pilots pick up at their first Outpost before ever considering a Railgun or a Heavy Laser. Its modest damage and short effective range make it a stopgap rather than a destination, yet its near-universal availability and negligible cost mean it will see action in more dogfights than any other medium weapon in the galaxy.

For new pilots and budget-conscious bounty hunters, the Pulse Laser represents the baseline of armed conflict: reliable, affordable, and always within reach. It is the weapon that teaches you the rhythm of burst-firing, the discipline of keeping your target in the crosshair, and the hard truth that in the outer reaches, cheap shots still kill.

Class
Medium weapon
Type
Energy (Laser)
Burst pattern
3 shots per trigger pull
Effective range
Short to medium
Availability
Most Outposts across all systems
Relative cost
Very low; one of the cheapest medium weapons
Fits
Medium weapon hardpoints

Lore & Background

In the sprawling bazaar economy of the Frontier, the Pulse Laser occupies the same niche that a sidearm occupies in any frontier town: it is what you carry when you cannot afford better, and it is what the galaxy's less fortunate pilots carry because they cannot afford anything else. Its design is unremarkable by the standards of the great shipyards—no exotic alloys, no experimental emitter lattice—just a focused photon burst delivered in a quick triple-pulse that is easy to produce, easy to maintain, and easy to replace.

Veteran pilots in the Outer Colonies will tell you that the Pulse Laser is where their careers truly began. Strapped into a Sidewinder or a Taipan, watching the green tracer dots punch through a Mamba's hull in a backwater system, the weapon becomes a rite of passage. It is the sound of the frontier: not the thunderous crack of a Heavy Laser or the silent devastation of a Railgun, but the staccato chirp of three photons finding their mark in the void.

In the broader military-industrial landscape, the Pulse Laser is produced in enormous quantities by multiple manufacturers and is standard-issue on countless patrol craft, security vessels, and civilian defense platforms. Its ubiquity means that virtually every faction, from the Federal Republic's coast guard to the independent mining consortiums of the Outer Reaches, fields it in some capacity. It is, in the truest sense, the common denominator of armed conflict in the galaxy.

In Their Own Story

The alarm had been screaming for eleven seconds. Mara kept her hands steady on the yoke, the Sidewinder's cockpit bathed in the amber glow of the proximity alert. A Mamba—ugly, angular, its hull scarred with old welding—drifted in from the gas giant's shadow, its weapons already spooled. She had no choice. No Railgun. No Heavy Laser. Just the two Pulse Lasers on her medium hardpoints, the same ones she'd bought at the Kessler Outpost for less than a tank of fuel.

She rolled hard, pulling the Mamba's nose off her. The first burst—three green dots, quick as a heartbeat—tore across its starboard engine housing. Sparks. The second burst found the cockpit canopy, and the Mamba shuddered, its flight computer screaming in a language she couldn't hear but could feel in the way it spiraled. The third burst she didn't fire. The Mamba was already tumbling, venting atmosphere into the black, and Mara let it go.

She sat in the silence, hands still on the stick, and listened to the Sidewinder's cooling fans tick. Cheap shots. Three cheap shots. And a life saved. She'd never forget that.

Reader's Guide

**Pulse Laser — Medium Energy Weapon**

The Pulse Laser sits at the very base of the medium-weapon tech tree. It is the first medium weapon most pilots purchase, available at nearly every Outpost in the galaxy for a trivial sum. It fits any ship with medium weapon hardpoints, from a modest Eel up to a full-scale Anaconda or Krait Mk II, making it one of the most universally applicable weapons in the game.

Its role is straightforward: provide a cheap, reliable burst of energy damage when you cannot afford or justify a Railgun, Heavy Laser, or Advanced Laser. The three-shot burst fires quickly, giving you a short window to land all three hits on a target before the weapon's cooldown resets. In practice, this means you must keep your crosshair tight and your target centered; a drifting shot wastes a third of your burst for nothing.

Playstyle-wise, the Pulse Laser rewards aggressive, close-range brawling. Its short effective range and modest per-shot damage mean you are not going to pick off targets from a comfortable distance the way a Railgun pilot can. Instead, you close the gap, weave through the enemy's aim, and dump your bursts into exposed hull sections or engines. It is a weapon for pilots who like to be in the fight, not above it.

Once you have the credits, upgrading to a Heavy Laser or a Railgun will feel like trading a slingshot for a cannon. But for the first few hundred hours of a pilot's career, the Pulse Laser is faithful, forgiving, and always there when you need it.

Did You Know?

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