Type-20
One hull, every job—carry it, fight it, scan it, survive it.
The Type-20 is a Large-class multi-role capital ship in Elite Dangerous, built for pilots who refuse to choose a single calling. Its broad, angular hull packs serious cargo bays alongside a full complement of hardpoints and a robust sensor suite, making it one of the few vessels that can haul a profitable load of rare earths, defend that load against a full squadron of interceptors, and still drop into a new system to scan the local fauna without feeling out of place.
Positioned as a late-game workhorse, the Type-20 appeals to independent operators, privateers with a side business in bulk transport, and small-crew captains who want one ship to cover every job the galaxy throws at them. It is not the fastest, nor the most heavily armoured, but it is remarkably balanced—and that balance is precisely the point.
- Class
- Large
- Role
- Multi-role (Combat, Cargo, Exploration)
- Hull profile
- Wide, angular capital-frame design
- Hardpoint capacity
- Multiple large and small weapon mounts
- Cargo capability
- Significant hold volume for a combat-capable hull
- Position in progression
- Late-game / high-credit tier
Lore & Background
In the sprawling economic web of the Frontier, the Type-20 occupies a niche that pure-specialist ships simply cannot fill. A dedicated hauler will crumble under a sustained gun attack; a dedicated fighter will never recoup its fuel costs hauling a tonne of silicon. The Type-20 was designed for the pilot who charts a course through three systems, dumps a cargo at a colonial dock, picks up a bounty contract on the way out, and then jinks into an uncharted star system because the local fauna readings looked interesting. No refit, no ship-swap, no waiting at a shipyard while a different hull is delivered.
Its angular, faceted hull plating is a deliberate engineering choice: the flat surfaces give the ship a distinctive silhouette against the starfield, and the geometry distributes structural stress in a way that lets the designers pack more internal volume into the same external footprint. The result is a vessel that looks like a slab of polished obsidian with thrusters welded to its trailing edge—ugly to some, beautiful to the pilots who have spent a hundred hours in the seat and learned every panel line by heart.
Among the communities of the Frontier, the Type-20 has earned a reputation as the "one-ship fleet." Solo captains and two-crew outfits who cannot justify the maintenance costs of a dedicated combat ship and a dedicated hauler often gravitate toward it. It is the ship you buy when you are done experimenting and ready to build a living, and it stays relevant long after the novelty of a fresh hull has worn off.
In Their Own Story
The docking clamps released with a hydraulic sigh, and the Type-20 drifted forward into the hangar bay of a mid-range station, its broad hull scraping close to the overhead lighting strips. Mara kept her hands off the yoke; the ship's own thrusters handled the final two metres with the patience of something that had never, in six years of service, been in a hurry.
She cut the engines and let the inertial dampers settle. Through the forward glazing, the hangar's amber floodlights painted the hull in warm bands, and she could see the faint scorch marks along the port hardpoint from the interceptors she'd dropped in the last system. Three of them. She'd taken two to the armour plating and one to the fuel line, but the cargo hold was intact. Forty tonnes of refined lithium, still in its crate, still worth more than the fuel she'd burned crossing two systems to deliver it.
She pulled up the comm panel. "Docking, this is Mara Voss, Type-20, requesting a cargo bay and a refuel slot. And—" She hesitated, then added, "—a scan of the local fauna database. I'd like to know what's nesting in the next system over before I head in."
A pause. Then the bored voice of the dockmaster: "Bay seven. Fuel in twenty. Fauna database is public, Captain. You could have just—"
"I know I could have, love. I'm paying for the coffee."
She let the ship settle onto its struts, leaned back in the seat, and watched the hangar lights flicker overhead. One ship. One crew. Every job. She'd never been more comfortable.
Reader's Guide
The Type-20 sits in the Large class tier, making it a natural late-game upgrade for pilots who have outgrown medium multi-role ships like the Krait or Asp. In the tech tree it represents the "do everything well" philosophy: you are not buying the best cargo ship, the best fighter, or the best explorer—you are buying the ship that will not leave you stranded when the job changes mid-flight.
Its hardpoint layout favours a mix of large and small weapons, letting you pair a heavy autocannon or missile launcher with point-defence and short-range fighters. The internal module slots support a generous cargo hold, a full sensor package for exploration, and enough power routing to keep your shields and thrusters running simultaneously. Because it is a Large hull, it benefits from the higher mass and inertia of the class: it turns slower than a medium ship, but it shrugs off hits that would cripple a smaller frame.
In practice, the Type-20 changes your playstyle from "specialist" to "generalist." You will find yourself hauling a cargo load, engaging a patrol, and then scanning a new system in the same hour. It is not the optimal choice for any single role, but it is the most forgiving, and for solo or two-crew operators who cannot keep a stable of specialist ships in the hangar, that forgiveness is worth every credit of the purchase price. Expect to spend time in the outfitting screen balancing cargo volume against weapon slots and sensor range—there is no single "best" loadout, only the one that matches the route you are flying that week.
Did You Know?
- The Type-20's wide, faceted hull design gives it one of the most distinctive silhouettes in the Large class, making it easy to spot in a hangar full of rounder capital ships.
- Because it is a true multi-role hull, it is one of the few ships that can credibly run a cargo route, take a combat contract, and scan new systems in the same flight without a single refit.
- The Type-20's balance of armour, hardpoints, and internal volume makes it a popular choice for solo captains who want a single ship to cover every role, earning it a reputation in the community as a 'one-ship fleet.'
- Its angular plating geometry is not just aesthetic—the flat surfaces allow designers to pack more internal volume into the same external footprint, which is how it manages a meaningful cargo hold alongside a full weapon
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